Never Have I Ever Wheel
The never have I ever wheel gives you a random prompt, so nobody has to think one up on the spot and nobody can aim one at a particular person.
Ten prompts on the wheel, deliberately kept on the light side — the kind that get a laugh and a story rather than an awkward silence.
Two things go wrong with this game when it is played from memory. Whoever is thinking of the prompt aims it at someone, and everyone in the room can tell. And once the easy prompts run out, people escalate, usually past the point the group was comfortable with. A wheel handles both: it is not aiming at anyone, and it cannot escalate on its own.
Standard rules apply. Read the prompt, and anyone who has done the thing puts a finger down or takes a drink, depending on the evening. The stories are the actual game — the scoring is just an excuse to prompt them.
Edit the wheel to fit your group. What is funny among old friends and what is funny at a work social are not the same list, and the wheel does not know which room it is in.
Never Have I Ever Wheel — questions
Are these prompts safe for a work event?
The default set is deliberately mild and should be fine for most groups. Read through it before a work social and cut anything that does not fit, since the wheel has no idea what room it is in.
Why use a wheel instead of just thinking of prompts?
Because whoever thinks of a prompt inevitably aims it at somebody, and everyone notices. A wheel is not aiming at anyone, which keeps the game friendly for longer.
How do we play?
Spin, read the prompt aloud, and anyone who has done it puts a finger down or takes a drink. Last person with fingers up wins, though the stories people tell are the real point.